I've not had the energy to deal with this; and, anyway, virtually all of the blogs that I read with any regularity have already been "Liebstered". So my thanks to all of you who've nominated me but I'll pass on trying to select five blogs from so many fine ones.
Turning to wargames rules, I've been thinking about a few things.
One is the rate at which units should degrade or be destroyed. For my tastes it seems that many rule systems allow this to happen much too quickly. On the other hand, my "Tricorne Wars" rules prolonged this much too long. So I have to decide just how quickly/slowly units under fire should be able to continue until they are ineffective.
Another issue is just how much "friction" do I want in a set of rules. I know that I prefer more than most . . . I like the unpredictability . . . but how much is too much? Much of this has to do with the "personality" of Brigadiers. So far I like the system I used in "Tricorne Wars" more than those of some other rules I've read or played recently . . . some are too draconian for my taste.
Finally there is the "look" of units and whether to base them for figure removal or not. As "the jury" I'm still "out" on figure removal; but on the "look" of line infantry, I know that I want them in two ranks . . . single-rank units look like skirmishers to me. They might better represent the ground coverage, but they just don't do it for me.
What are your thoughts on these issues?