Wednesday, October 02, 2013

A Blast from the Past -- Simple Campaign

I was delighted this morning when I was perusing various blogs to see a post that I wrote about seven years ago referenced by John over at Tabletop Diversions (click to go to John's post). 

My post that he referred to is one where I offered a simple campaign engine (with virtually no bookkeeping), which he apparently has used.  Take a look at John's  blog to get the link to the system.

-- Jeff


tradgardmastare said...

I really must try this Jeff.Can I take this chance to ask after your health?
best wishes

marinergrim said...

Fame and fortune Jeff?
Always good to know that ideas can be assimilated across the entire community.

Bluebear Jeff said...

Alan, I'm doing much better overall . . . but my stamina is still pretty much non-existent.

I also am still having difficulty speaking with no top or front teeth . . . but I will be seeing a denturist next week and hopefully that will soon be corrected.

Due to both of the above, I've not had a face-to-face game in close to two years . . . *sigh* . . . but I am slowly getting some things painted and my ECW project planned.

-- Jeff

Bluebear Jeff said...

"Fame and fortune", Paul? I don't think so on either count.

But if I've helped or inspired anyone, that's good enough for me.

-- Jeff

Archduke Piccolo said...

I like this kind of campaign sustem - it's what I call a 'logical' campaign, in which not only is the next 'scenario' dependent upon the previous action, but certain results are left over as well.

Generally, though, I keep the type of scenario at each stage fairly open in order that as each battle is fought, the following type of action is not certain.

An example might be action C, where things are getting fairly desperate for the defending side. It might be a straight Attacker-defender game with a prepared position, or it might be a 'Cedar Mountain' effort - a surprise attack against a superior force. This failed at Cedar Mountain, but succeeded very well at Sabine Crossroads.