Battle of Ubergang --
Well we opened my new game room last night with the Battle of Ubergang between Pete's Duchy of the North's forces and those of Murdock's secondary imagi-Nation of Burtzenia.
This battle was based directly on one of Grant's "Table Top Teasers" . . . specifically #3 -- "The Advance Guard Action."
As with all "Wars of Arcadian Glory" games using my "Tricorne Wars" rules, commanders and units were randomly selected. As usual, this resulted in a mix of morale grades and command personalities.
Both sides then diced to see what "showed up" to the battle . . . and Murdock got the worst of this. Only two of his four elite squadrons of Dragoons showed up . . . a loss that hardly compared with the three companies of raw skirmishers that Pete lost.
Both players surprised me a bit with their deployments after they marched on . . . but that's hardly surprising . . . they had different plans than I would have made.
The first photo (top of page) shows the start of their continuing struggle for the road into town.
The second photo shows things a turn or two later from behind the town looking toward the bridge in the distance.
If you look closely, you will note some Burtzenia infantry and a gun peeling off to take and hold the bridge in the distance . . . as some Norden cavalry comes out of the town to counter Murdock's heavy horse.
The third photo shows things a few minutes later . . . and, if you are wondering why the infantry is there, there is a story behind that.
Pete's C-in-C was Maj. Gen. Olle Fastovik . . . who is noted as a very "careful" personality. The infantry was under Brig. Sir Elof Amundsen Krook, well known for his aggressiveness on the battlefield.
Under my "Tricorne Wars" rules, when a "Careful" commander issues an order, commanders under him "add one" to their die rolls for interpretation.
Well, to make a long story short, Krook re-interpreted his Advance orders into an all-out Assault! (Later in the game, when he received new Advance orders, he again interpreted them upwards to Attack orders . . . well we can hardly fault his aggressiveness, now can we?)
The final photo is well into the game (which lasted 20 turns in about 6 hours of play) shows many of the dead bodies that indicate the heavy fighting that took place before the competitors settled for a draw.
It was a good battle and the rules seemed to flow pretty well. I noted a few points that I might decide to tweak, but all-in-all I was pleased . . . and my game room has been initiated.
PS, Murdock has more pictures on his blog . . . as well as his "take" on the battle.