For the purpose of my rules, "Tricorne Wars", I have four types of "cavalry" squadrons.
There are two types of "Heavy Horse" and two types of "Other Horse".
I divide Heavy Horse, the "True" cavalry, into two types -- common and shock -- which I'm calling "Trotters" and "Gallopers".
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Both of the above "Heavy Horse" are based more tightly (i.e., on a narrower base) than the two types of "Other Horse".
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Dragoon basing is illustrated in figure three. Note the wider element base and the central horse slightly behind the flankers.
Finally, the last type of mounted is "Light Horse". Typified by Hussars in their wonderfully colorful uniforms, but also including Cossacks, etc., "Light Horse" genreally operated in more open formations.
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It should be noted that both "Other Horse" types (both Dragoons and Light Horse) were often detailed to duties more in line with "campaigning" than the battlefield.
"Other Horse" provided scouts, screens and foraging . . . tasks considered beneath the more elite "Heavy Horse".
One of the aspects of my "Tricorn Wars" rule set is that all units have a chance of not showing up . . . or of showing up in limited numbers.
Regiments roll to see how many squadrons will show up. "Other Horse" rolls 1d6; but "Heavy Horse" takes the better of 2d6 to see how many squadrons actually make it to the battle (with a 1 meaning none show).
More on my rules over the coming weeks.
-- Jeff
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