A Few Thoughts on "Fog of War" --
I am a gamer who appreciates a lot of "Fog of War" in my games. I also like lots of "command and control" problems.
That is why my "Tricorne Wars" rules will have a number of mechanisms to encourage these.
In the coming weeks I hope to detail some of them . . . but not today (it was a bear of a day and I'm tired).
Instead, for your viewing enjoyment, here's another shot of some Swedish cavalry.