As many of you know, this has been a very bad year for me health-wise. What with illness, the diagnosis of cancer, radiation, surgery, long hospital stay and now months of chemotherapy there hasn't been any gaming.
In fact I checked and it is over 14 months since I had a chance to put figures on the tabletop . . . so even playing a solo game brings me much pleasure.
Now, while the chemo leaves me exhausted (and seriously reduces my immune system) I remain unable to play any face-to-face games . . . BUT I am able to play a solo game thanks to Ross and Murdock for issuing orders to their armies via email.
I am using Clarence Harrison's "
Victory Without Quarter" rules . . . although out of period. They were written for the English Civil War but I've got a couple of 16th century Pike & Shot armies that are properly based for it and so I'm using the rules anyway.
"
Victory Without Quarter" is "card driven" and thus they are quite unpredictable in terms of who can do what and when . . . which makes it great fun for me. I never know what the next card will bring; and that provides suspense.
The action has see-sawed back and forth with one side having the advantage, then the other. Right now either could easily still win . . . which makes it very interesting and provides a very big "bright spot" in my day.
The current battle is intended to be the first in a series of five-battle mini-campaign . . . so losses from this fight will have consequences later on. I don't know if my current on-line generals will continue, but if not I'm sure that someone will step into their shoes. It is great having someone else make the "command decisions" (some of which have surprised me) . . . I do love not knowing what will happen next on the table top.
If you care to follow the action, check out my
"The Alpian Wars" blog.
-- Jeff