Weird the way some things happen, isn't it? I sat down to re-read "CHARGE!" this evening . . . and on the first page the thought of a new wargame popped into my head.
Well not really 'new' because it is Chess . . . but with a wargaming twist. Instead of automatically capturing a piece, you each roll a polyhedral (many-sided) die:
- Pawns roll 1d6
- Bishops roll 1d10
- Knights roll 1d10
- Rooks roll 1d12
- Queens roll 1d20
- Kings roll 1d8
- "attacking" piece gets a +1 to roll
The King is never 'checkmated', he must be defeated in combat . . . so if he's in 'checkmate', he must still move (even though he'd still be in check) and he must then be attacked (remember your +1).
Now if only I knew where my chessboard is . . . well I sort of know where it is . . . it is in one of the many many boxes we still haven't unpacked. *sigh*.
-- Jeff
2 comments:
That would probably be a fun chess variation.
You could even give pieces a flavor for their type.
Like, a knight is D12 on offense but D10 on defense. A rook would be the opposite.
Adding this kind of uncertainty into the game might just defeat 'Deep blue' and put humans back on top.
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